Palamedes Sextus (
hellonspectacles) wrote2023-05-20 07:17 pm
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Once more into the breach, dear friends
It is nighttime, or what passes for nighttime in space, and the ship Mount Ida is quiet.
It isn’t a particularly large vessel. There are berths for a dozen crew members and private rooms for the ship’s two officers, a mess hall, a med bay, an armory, a brig. Nothing about it is particularly luxurious—Blood of Eden doesn’t go in for luxury, and the members of Troia Cell are no different—but everything is functional and well maintained. The ship hums faintly with the sound of engines and life support and electric lights, a but most of the crew don’t notice it anymore.
Near the officer’s cabins is another berth, occupied (or so it seems) by a single person. It contains a bed, and a sink, and a table on which, strangely, sits the perfectly formed skeleton of a human hand. The door is locked from the outside and a crew member stands guard. Are these precautions to keep the person inside from escaping, or to protect them from coming to harm? No one is sure anymore.
The crew member, Sergeant Hot Coals of Vengeance, is bored. Their shift is almost over, they need a piss, and they’re not even sure what the point of this assignment is anyway. Sure, the room’s occupant might be a zombie lover, and she might be a little weird. And sure, she did dislocate Lieutenant Pash’s arm when they tried to take that gross little bag of bones from her, but that was months ago. These days, she’s polite, and she spends long hours in secret meetings with the Commander, and she always asks for an escort when she needs to leave the room.
Coals really needs to piss. They peek through the little window in the door.
Inside, Camilla Hect is curled up on a narrow bed, breathing steadily. She’s asleep, and anyway, the door is locked. What’s the worst that could happen if they stepped away for a few minutes?
Coals leaves their post, and Camilla sleeps on—or so it seems.
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Hopefully, even if Wayne can’t read, he can match the figures written on the piece of paper to the numbers on the nearby touchpad.
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Just to be safe, when he gets that slip, he quickly correlates the symbols to the buttons, and is relieved when they're easy enough to match. He presses close to that slot and murmurs a quick "thank you" before straightening up and moving to punch in the offered code. The moment it confirms, he's going to dip into the room and hopefully not spot anything any more out of place than just the fact that Pal was in a cell to begin with.
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Or, at least, it looks like Camilla Hect. But she’s beaming in a way that Cam never really does.
“Wayne!” the figure cries. “Oh, it is good to see you. Shut the door and come this way—they won’t be able to spot you from this angle. We can’t keep you hidden forever, obviously, but we can choose our moment to our best advantage.”
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He sticks close, trying to keep to the blind spots that she picks her way between, voice low and keeping an eye out for anyone else, familiar or otherwise.
"So what's happening? Why're you guys locked up here? Or is that a story for later?"
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He takes a breath. This bit is weird, even by necromancy standards. Even by Serena Eterna standards. Even, he suspects, by Waynehouse standards.
“It’s Pal.” He holds up a hand, wiggles his fingers in an awkward hello. “Camilla and I, we’re sort of…corporeal roommates at the moment. Bit of a patch job, but it’s the best we could do, and necessary under the circumstances. No one out there,” he nods towards the door, “is aware that I’m here, or even that I’m alive.”
He knits his brows together in sympathy. There are so many things he never really told Wayne, who, in the course of their friendship, so often trusted him without requiring explanation or context. But now, he has dragged Wayne into some very dark waters, and there are things he deserves to know.
“You remember Canaan House, of course. The trials? After your time there, things sort of went to shit. I,” a pause, “died. Camilla was picked up off the planet by these people. They’re not fans of the Houses, to put it mildly.”
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"Yeah," he replies with a small nod as he listens. He remembers Canaan House, the trials and the monsters they'd come up against. It blurs together a little bit in his memory, but it still stands out as the way that he'd met the two of them, learning to rely on those memories of them and building trust in Pal himself. The fact that the man trusts him enough in turn to want him here to help him out of whatever this mess is means a lot to him. He could say as much later, when they weren't in immediate danger.
And then they could actually talk about things. Wayne takes a lot on faith when it comes to trusting his friend. He would have to continue to do so a little bit longer, it seems. To that end, he reaches to take one of his hands, giving it what he hopes is a reassuring squeeze. But he still has to ask...
"What's your plan for getting out of here? My ship didn't come with me and the last time I tried to pilot something like this I crash-landed it."
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He looks at Wayne with brown eyes that have never been his, gaze gentle and apologetic. “If you would prefer to run, I can find you a shuttle. This universe may be foreign to you, but you’re resourceful. You could make a life. Or I can keep you hidden here, and help you find a way back to Waynehouse, or even the Serena Eterna.”
“Or you can stay and serve as our bodyguard during some truly unprecedented political negotiations.”
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Wayne's brow gently furrows, nearly imperceptible across the smooth yellow of his skin, but he does gesture for Pal to lead the way. "I don't make a habit of running away from stuff anyway even if it's going to kill me, so...let's go? Bodyguard gig sounds interesting at least." He twists a little in place, staring into the air as one hand gropes, and suddenly it's around the hand of the axe that he'd taken into the trial with him when they'd met. Nice to know that he was still armed, one way or another.
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All of this he says in a rush, but he means every word.
“Right. We’ll need to keep you hidden for at least a day. You won’t see much of me during that time because we have to limit how long I can be in control of Camilla’s body. She’ll look after you, though. She won’t remember you from Canaan House, but she liked you then, and she’ll like you now. She’d look after you even if she didn’t like you.”
“But with you by our side, I think—I think we might get what we want.” He takes a breath. “Or, at the very least, we won’t immediately be killed for suggesting it.”
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A cool, gloved hand lights on Pal's (Cam's) cheek, and pats lightly in a casually affectionate gesture, before Wayne moves away and leans to peek out and double check that nobody is on the approach.
"Kinda wish I'd managed to master invisibility before now," he muses, hand on his hip. "Best I was able to do was turning into a small animal after miss Ylva gave me the idea. I could probably hide like that, if pressed, I just wouldn't be much good in a fight."
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“No offense.”
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"I'll take 'em offguard by just being Wayne, then I'll open my mouth if I gotta and dazzle 'em with my command of the language." A bit of self-deprecating humour; he definitely doesn't believe in himself as an actual negotiator.
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Wayne's hands tuck into his pockets, and he cracks a soft smile in return. "Stay safe out there dude, I'll stick with Cam in the meantime."
He would be able to take stock of everything that had come with him here in the meantime, though he has to be careful about what he uses until he knows that he can get more. No deploying his things willy-nilly. He just hopes that things go as well as his friend is saying they should.
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And now when Pal steps back, he closes his eyes. When he opens them again, they’ve turned from brown to grey. Camilla Hect just looks at Wayne for a long moment, and then she goes to sit at the little desk in the corner, where she takes her pulse and makes a note in the notebook sitting there.
“The Warden tells me there’s an alternate universe where you helped us complete the transference/winnowing challenge.”
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The cycle resumes. He has a purpose again for however long.
When Camilla regains control of her body and goes to make note of her pulse, Wayne glances around for a place to sit and settle in.
"Oh yeah. Long story but I kinda fell into the school where you guys were investigating through some dimensional memory gate thing. We destroyed a giant skeleton creature. It was pretty rad."
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She finishes taking her notes and turns around to face him. “That’s how the Warden got this idea. He remembered the underlying theorem that allows a necromancer to ride another human soul and made some adjustments so that it causes less stress on my brain.” She says this with a sort of suppressed sigh, clearly believing these precautions to be unnecessary. “Means we can’t talk to each other directly, though.”
“You can take the bed if you’d like.”
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"Makes sense. Some specific transitive properties of mental connection holding over between whatever you're trying to do. He's definitely smarter about this kind of thing than I am but I can see the through-line." There's a fondness to the wry smile in return over Pal's careful precautions, able to pretty easily imagine this being important to him. "If nothing else it should enable you to talk face to face later when there's not all of this," he gestures to the walls to indicate the ship as a whole, "going on."
The offer gets a shake of the head. "Don't worry about me. I'm chill wherever and you were here first."
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While she might be courteous enough to offer her bed to this odd newcomer, she isn’t so much that she is going to push it. With a nod she moves to the bed and tucks her knees up to her chin.
“The Warden says you can do magic and fight,” she says with cool interest in her eyes. “That sounds handy.”
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At least there's no argument to be had over politeness here. He's grateful for that.
"You guys call it magic but for people like me it's just a biological thing. Energy and intent into whatever I need it to be in the moment, mostly in a combat sense. I don't have a lot going on outside of that but being a user of Proscribed Gestures does come in handy, at least."
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Of course, he knows by now that nobody knows what the Monitor is, what the signals are, what the active cabinets mean to his people. It doesn't help that he's just the low guy on the totem pole; he knows enough to function in the world, that's about it.
"At home, one of my closest friends was way more powerful than I've ever been. Used gauntlets and the wave artifice to take out whole swaths of dudes."
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“I’d like to see that,” she says, and she could be referring to what more Wayne can do here, or what he could do at home, or even the ability of his friend. “Can he do more because he has more experience, or is it a matter of genetics?”
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"Yeah, Somsnosa's both got more experience and more power behind her. We're all pretty different in terms of ability. Even between Waynes it's variable. Somsnosa's really great at the area-of-effect and damage-over-time. Pongorma could hit harder than anyone I've ever met, as a Dread Knight. Decres could do physical damage, I'm support and damage-over-time. I'm not a great healer but I'm better at that than outright fighting. Pal says I'll make a pretty good distraction even without all that though so I'll defer to him."